
This means enemy frontliners can get up in Ashe's face now and reliably tank every Volley round for their backline squishies. Old Ashe could fairly reliably hit enemy targets through their minion wave, something that'll be much harder to pull off with the updated ability. However, to compensate, we retooled the ability so that enemies and neutral targets are now much more likely to absorb multiple arrows. We gave Ashe more rounds in her volley, so if she's able to cast it from distance, she can theoretically hit more targets and instantly fully stack her Focus. That left Volley too strong, so we tweaked it. She shoots things, builds up Focus, then uses Ranger's Focus to deal extra damage alongside her basic attacks. The changes to Ashe's passive and Q enhances her basic attack-focused gameplay during all stages of a game. Thing is, instead of hoping to get the occasional nuke, Ashe players will consistently deal extra damage as they build crit, and even more damage when they build that old staple of hers: Infinity Edge. Ranger's Focus fills the gap, providing Ashe with incentives for staying in combat (versus her old passive, which literally rewarded you for not attacking) and giving her a decent spike in damage when she handles her Focus stacks effectively.Īs for the other part of her passive, removing crit strikes from a marksman might feel unintuitive - they're pretty central to a bunch of basic attack damage dealers - but Frost Shot still rewards Ashe for building crit. So we moved Frost Shot to her passive, simultaneously kicking her old toggle to the side while opening up her Q for something new. At the same time, we really liked the idea of Ashe as a kind of utility marksman, someone who brings unrivaled crowd control and vision to games compared to other champs in her class.

Frost Shot, for instance, was a pretty dull ability: you either had the ability on and slowed your targets while slowly losing mana, or you didn't. Enchanted Crystal Arrow also damages and slows all neutral and enemy targets surrounding its victim.Ĭheck out the abilities above and you'll see that most of our changes focus on taking out the less exciting aspects of her kit. Ashe fires a huge ice missile in a target direction, damaging and stunning the first enemy champion it hits, with the stun duration dependant on the distance the missile travels.
